搜索资源列表
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
Shadow_Volumes
- 体积阴影例子程序和源代码,包括Quake3等文件的加载代码。-shadow volume procedures and examples of source code, including Quake and other documents loading code.
ogl_shadow_volume
- OpenGL中体积阴影的实现,代码清晰明了,是学习Volume Shadow不可多得的代码。-OpenGL volume shadow of the realization of code clarity, Volume Shadow study is a rare code.
sub_shadow-binary
- 一个基于shadow volume的阴影算法源码,对于学习GPU很有帮助。 A shadow generation algorithm based on shadow volume, it is useful to GPU based programming, especailly shadow volume algorithm.
ogl_shadow_volume
- This is a c program sample to generate shadow volume in orpen gl
OpenGL 阴影体积法绘制阴影 图形为球体
- OpenGL 阴影体积法绘制阴影 图形为球体,正方体,三棱锥,十字架,OpenGL rendering the shadow of the shadow volume method for the spherical graphics, cube, three pyramid, crosses
dx9_shadow_volume
- 基于shadow volume的阴影算法源码,directx实现-Based on the shadow of shadow volume algorithm source code, directx achieve
Shadow
- D3D实现的阴影体,主要参考D3D图形设计此书,代码运行通过,很适合初学阴影体的参考-D3D realize the shadow body, the main reference D3D graphic design book, code to run through, it is suitable for beginners shadow of the reference body
OpenGL_Shade
- 用OpenGL和阴影体积法实现阴影 ?肙penGL和阴影体积法实现阴影-Using OpenGL and the realization of the shadow of the shadow volume method?肙penGL and the realization of the shadow of the shadow volume method
shadowDemo
- 基于openGL和VC++开发的三维场景,运用shadow volume技术实现场景中物体的动态阴影。-Based on openGL and VC++ to develop three-dimensional scenes, the use of technology shadow volume implementation of the dynamic scene shadow objects.
02_RealTimeShadow
- 实时阴影的模拟(Shadow Volume),其实就是阴影体算法的一段代码。-The code of shadow-Volume.
shader
- 利用opengl实现场景的阴影效果,效果不错。是用Shadow volume 的原理。-Use opengl scene shadows to achieve good results. Shadow volume is the principle.
ShadowVolume
- 使用vc2005+dx9实现的阴影,使用的是shadow volum算法,模板缓冲-Achieved using vc2005+ dx9 shadow, using a shadow volum algorithm, the template buffer
1
- 在基于视觉检测方式的泊位自动引导系统中,从序列图像中提取泊位飞机,检测泊位飞机的阴影区域,是泊位系统实现的关键。基于高斯混合模型的背景分割算法被广泛应用于静态背景分割中,但是该算法在处理高分辨率图像时,算法实时性显著下降 分割体积大而且运动缓慢的物体时,容易产生“拖尾”现象 不能检测出运动物体的阴影区域。为此提出了基于分层图像的改进高斯混合模型背景分割算法,有效地克服了算法实时性差和“拖尾”现象。在此基础上,提出了基于色彩特征和区域特征相结合的阴影检测算法,利用部分空间约束信息,检测出运动物体的
z_fail_volume
- Demonstrate Z-Fail Shadow Volume Extrusion Technique
Multi-shadows-mapping
- Shadow volume with source for D3D9
MMT_Shadow_Vou
- 多线程阴影体积生成的研究代码和资资料, 出自Intel可直接使用。 -Multi-threaded shadow volume generated code and resource information from Intel can be used directly.
shadow
- 用OpenGL和阴影体积法实现阴影.工具采用VC++ 与OpenGL联合编程-With OpenGL shading and shadow volume method to achieve
shadow
- D3D两种体积阴影算法,大家对比者看,很好参考-D3D two kinds of shadow volume algorithm, we compare those who look good reference
ShadowVolumeDemo
- 体积阴影 一个实例代码 还是有些用处 不过好像不是C++的 是C#的-An example of the shadow volume is still of some use, but the code does not seem to C++ is the C#